Road to release…

For those of you who wonder why I don’t release the many improvements you’ve wished for immediately, here is the explanation.

With the next update I want to provide more content. More content means more dungeons and more locations you can visit. More dungeons mean more creatures, more items… and probably more spells, traps, magic effects and the like. This takes time. To prepare for the new content and for the ideas I want to implement, I have to test the game mechanisms over and over (hey, want to test the game before others do?) and fix several bugs that are reported via mail or on the forums.

For sure, the following things will change with the next update (no liability for completeness):

  • Attack/Defense penalty when being in a lit area without a light effect active will be fixed
  • You will get a fixed treasure chest in your room (the starting room) where you can drop items securely and access them later (even in dungeons via a special spell)
  • Items can be combined to create something new
  • Recipes can be found or learned by trying things out
  • Zombie Mode (automatic dungeon crawling)
  • Open Chest spell
  • Endless magic light that detects nearby traps automatically
  • Merchant spell to call a merchant by your side in dungeons
  • Pet enchanting spell that will teach your pet how to sell the items it carries and return with the gold
  • Better error handling during creation of dungeon levels
  • Items will now be traded/dropped/picked up as a whole stack
  • You can split an item stack in your inventory
  • New skill “Mining” that enables you to mine for ore (used for creating things) in real-time (you have to wait real-time to receive ore) – and NO! this can’t be sped up by spending money / IAP / virtual gold whatever
  • More UI sounds
  • Better display of ranged attacks
  • Portrait mode only (Landscape mode will be disabled, I think that’s ok)
  • Better Load/Save handling (fix for save slots being messed up, prevention of accidentally overwriting savegames where you have made further progress than in the actual game)
  • Magic spells / Firebolt spells will be mitigated by Willpower, not by AC
  • Saving will be disabled in certain dungeons
  • Much more… 🙂

Hello to pocketgamer!

Look what I’ve found: https://www.pocketgamer.com/articles/081005/the-once-premium-lootbox-rpg-is-now-available-for-free/

Thank you very much!

New forum online

The old wpForo forum was put down due to massive spam attacks and no reasonable way of controlling it. Now a new phpBB forum has been set up for your talking pleasure. Enjoy!

Free Dungeon Crawling!

Lootbox RPG will be free to download from September 1st until September 8th. Enjoy free dungeon crawling for the next days. Hint: the duck pet can be found in the Goblin Tunnels.

Bugfixes incoming

With the next update, the bug when trading a stackable item with your pet will be fixed. Sorry for that. In addition, some enhancements for moving whole items stacks are in planning. Hopefully I will get it to work as intended. As for the crafting… it looks very promising, right now I am betatesting the mechanics. Stay tuned and thanks for playing!

What’s up next?

Just finished the construct/deconstruct mechanism for creating your very own magical items. In addition, more hints regarding spells have been added and some more monsters and items are waiting to be discovered. Everything will be in (one of) the coming update(s)!

Upcoming patch 1.8

As some of you might have noticed, there are a couple of errors in 1.7. Trading magic items with your pet will remove that magic and running into various traps will create wrong effects.

This will be fixed with 1.8 which will be released within the next days.

Thank you for your patience

The Book of Dungeon Crawling

Enjoy 🙂

Where is the exit?

With the new release 1.7 a new spell went live. It’s up to you to find out the right combination of runes for it, but as a hint: the earth might show you the path to the exit if you ask nicely…

In the works

Tradeskilling is on top of the list for the next version(s). Not only will you be able to harvest resources during playing AND when NOT playing (especially useful for people who like to let others do the dirty work), you will also be able to deconstruct and construct items.

New dungeons, new loot, new creatures… of course. And some other improvements. So stay tuned. It is a bit of work right now but eventually I will get it done and published.

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